How to set up "Self" in Multiplayer?

Hey everyone.
I started doing a Multiplayer Game and everything works fine.

It is a Horror Game and has some Monster.

I set up a Blueprint for that Monster, that when the Player is on Sight, he does all that stuff you see in the Screenshot. (Animations, sounds, etc.)

But only the player who hosts the Game can see it.

I think because it is reffering to “Self” as in Singleplayer.

Do you know how to change that, so anyone who is In Game sees the Animations and sounds?

Thank you!

I’m not gonna delete it, just in case someone else faces a similar problem.

You just have to click on the event and click “Multicast” under “Replicates”.

And thats it! :slight_smile:

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