Hey sorry here is what i did: 1. Created a blueprint actor .2.Created a sphere component inside the blueprint and added projectile movement.On the sphere component i clicked on the static mesh and added simple sphere collision i then scrolled down in the details and changed the collision complexity to use simple collision as complex. Do i need to change anything else for it to collide with other objects? Oh and i wanted to add the bounce just to see if it collided which it didn’t.Here are also pictures of the settings