Did you want to add me on discord and i can show you a system for moves?
Otherwise i can describe it here
You cast to your animations and use the mesh as a node with anim instance to make sure you can access the variables then you dont need to set something to attach to a different thing only that it exists and you turn it off and on when you need to. Easy as pie
Of course you promote it afterwards so you dont have a bunch of sloppy lines everywhere
