create an input that resets the counter back down.
Judging however by the fact that your using a lot of animation monts, you have not casted to the animation blueprint itself and created a optimal animation system with a state machine. Do you know how to make a state machine or for this situation is it better to use the monts?
Look up what an input buffer is and implement a similar system.
Save yourself endless hours of wasted development…
The montages look fine for the animations, but im really new to this stuff so what ever you suggest? I heard about i should perhaps make it a array but i dont really understand that aswell.
Did you want to add me on discord and i can show you a system for moves?
Otherwise i can describe it here
You cast to your animations and use the mesh as a node with anim instance to make sure you can access the variables then you dont need to set something to attach to a different thing only that it exists and you turn it off and on when you need to. Easy as pie
Of course you promote it afterwards so you dont have a bunch of sloppy lines everywhere
yea man that would be super usefull and appreciated (ill try and help you if needed aswell), its @cyborgprimate
I await