How to set up custom depth on a recursively spawned actor (surface-oriented mouse cursor)

I was able to get custom depth to work by changing my blend mode to on the material from mask to transluscent, and then ticking “Disable Depth Test”. However, this boxed in my plane into a single color and thus the circular mask of the cursor shape was lost. Is there any way to achieve custom depth while maintaining the material blend mode at “Mask”? Thank you very much!