How to set up custom depth on a recursively spawned actor (surface-oriented mouse cursor)

Thanks for the response. What I’m looking for is for my spawned actor (mouse cursor) to receive location and rotation from real geometry and to spawn on the desired location, however, to appear over top of all geometry (from my research sounds like custom depth). I am providing a video for reference on how the cursor works, and what I’m looking for is to avoid if falling through geometry.

PS. I looked into Triplanar UV’s and I’m not sure that that is what I’m looking