Well it does sort off. It is there in the Mesh view but I can’t get it to use it ingame.
- If I set the high poly to use complex as simple it uses the geometry of the high poly one
- If I leave it at project default it uses the simple collision of the high poly mesh
- If I set the collision preset on the high poly to “NoCollision” it doesn’t have any collision in game
This is how it looks on the high poly one in the Mesh view.
And this is how it looks in game.
The high poly model is split into multiple parts as to mimic construction. This is way there is only complex collision from the high poly in parts of the custom complex collision.
Unless this is the issue because they are to diffrent?
Complet it looks like this with only the first part having collision. Therefore the custom collision on the first part of the whole model.
low poly settings
high poly settings




