Try:
- Adding the EditInlineNew specifier to your desired UCLASS (such as USomeObject)
- And then, add the Instanced specifier where you use the UCLASS as a property
// USomeObject definition
UCLASS(EditInlineNew)
class USomeObject : UObject ...
// USomeObject property
USTRUCT(BlueprintType, Blueprintable)
struct FStructType
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Instanced)
USomeObject* SomeObject;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
UWidget* SomeWidget;
};