Help Creating Aim Offset Using Transform Bone Node for First Person RPG
The camera uses control rotation so it looks up and down and the spring arm is socketed to a Virtual Bone on the neck. I currently have the relative rotation of the camera being sent to the character’s Anim BP and divided by 3 and that number rotates each spine bone (3 in total) by adding to existing rotation in the bone space. This set up is working to some degree, but it caps at -45 and 55 or around there so the character is limited to how far up or down they can look. I am not sure what I am doing wrong and cannot find any online resources related to this specific method of looking up or down, every video i see uses aim offset.