I assume you mean when editing blueprints
UPROPERTY(EditAnywhere, Category = "MyCategory", meta=(ClampMin = "0.0", ClampMax = "100.0", UIMin = "0.0", UIMax = "100.0"))
float MyVar;
I assume you mean when editing blueprints
UPROPERTY(EditAnywhere, Category = "MyCategory", meta=(ClampMin = "0.0", ClampMax = "100.0", UIMin = "0.0", UIMax = "100.0"))
float MyVar;