Just wanted to say THANKS a bunch @deathclonic for your captures, they helped a TON. Ended up swapping out all my prebuilt InputKeySelectors for homemade ones basically using your method, since I was 100% comfortable calling Buttons from a gamepad but not at all calling these Selectors somehow. Too bad because they worked like a charm with a mouse and keyboard, but hey, what do you know.
Only difference is I completely ditched the IKS user widget when you still use an hybrid IKS objects, and I’m not overriding On Preview Key Down, instead it’s my Controller who does the listening instead of passing inputs to normal gameplay blueprints.
So thanks again, kind person from 4 years ago and a half.