Hello. I have 4K textures (.jpg format) and I’ve created texture 2d array to store these textures. I don’t want to use it with 4K resolution so I’ve setted up LOD to 2 in every texture, so it’s resolution is 1K now. But the array is still showing to me that it’s size is still 131MB and it’s using 16 4K textures. How to set textures resolution correctly?