I am currently making a platformer where currently when you fall off the platform you will be teleported to a checkpoint; however, this means you are facing the direction you were facing when you fell. Is there a way to force the first person character to face a certain direction on teleport to a given point? Currently I am trying to set the actor rotation to a set value, but this does not seem to do anything. In my head the easiest thing to do would be to save a vector for the checkpoint and have that vector be the forward vector value of the player on teleport, but I don’t see a way to set the forward vector of the player.
**I currently have use pawn control rotation set to off so the camera can move separate from the rotation of the player and camera can be seperate at times, I am not sure if this is an issue, but I have tried to something like resetting camera pawn control setting player rotation then unlocking the camera from the player just to see if that was the problem and that didnt seem to do anything either.