How to set different Supported Agents in UE4 / UE5?

Forget about the characters that go in the NavMesh in runtime.

Imagine you are just in the editor, if you uncheck the first Supported Agent the rest won’t be working, the editor literally doesn’t even show the navmesh surface printed.
I am starting to think that this is an Unreal Bug.

If you check the first Supported Agent the only one visible (and working) is that one.

No matter how many Supported Agents you have, the only one visible and working is the first one.

Edit: I can set whatever radius I want in the first SupportedAgent and works fine.
Even if the second Supported Agent is a copy of the first one, still not working.

Thanks btw!