Hi! Thanks for your comment.
In ‘project settings > navigation system > Agents’ I have setup 2 agents, 1 is just ‘LessRadius’ , the other called ‘MoreRadius’, setup for a character that can fit through tight spaces. In the level I can see both nav meshes being created correctly.
When I play the AI only uses the Default nav mesh. Disabling ‘LessRadius’ in the ‘Supported Agents’ section of the Navmesh Volume leaves only the ‘MoreRadius’ nav mesh, but playing this time the character doesn’t move, as if there was no nav mesh. I thought maybe I have to assign the agent to the character, but I can’t seem to find anything on this.
It doesn’t matter if I create 2 or 20 navmesh and select different options, in the moment I uncheck the “LessRadiud” (or option [0]) there won’t be navmesh anymore.
It’s easy to try if you have any project created and create 2 navigation agents and place a navmesh.