How to set different Supported Agents in UE4 / UE5?

After spending way too many hours of trying to fix this issue, I discovered there’s an option in the World Settings tab!
Type in “nav”, and under Navigation System Config, there’s a setting for Default Agent Name. So I typed in the Agent name and now I can see the other NavMesh.
Both seem to be there, but only one can be rendered for whatever reason.
I dunno if this helps with anyone else, but it helped me.