How to set different Supported Agents in UE4 / UE5?

Yep, I’ve also tried that.
I have an empty project with only 2 navmeshes and a character that moves around.
When I use just one navmesh, everything works fine. However, if I use two navmeshes and define different supported agents for each of them, one of the navmeshes always stops working.

UE 5.3.2