How to set bone rotation in skeletal mesh?

I am animating a hover ship (Pawn with skeletal mesh) and would like to have it tilt left or right in response to player input. Conceptually, I would like to get rotation of a bone in the ship, and then apply a rotation of the bone. The amount the ship tilts should be in proportion to the length of time the player tilts the joystick left or right.

Can someone advise me on the best strategy to get and set a bone rotation in an Animation Blueprint?

I sense I am missing something fundamental about Animation Blueprints in Unreal. If so, I would welcome guidance.

Image of the Pawn Blueprint with skeletal mesh.