How to set an Actor not to collide with one specific other Actor without changing the collision settings?

There is an easier solution.

Collision compoenents support a function called MoveIgnoreActor (C++) whcih will allow you to add an Actor instance into the list of Actors ignored by the Collision Compoenent.

In Blueprint, there is a node called ‘Ignore Actor’ that does the same thing. First you must get a reference to a collision component. Then draw a connector from it and start typing ‘Ignore’ and you will see it.

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