I didn’t find the solution, but I realized to use the cast to Soldier3DTDGameMode_BP instead of cast to Soldier3DTDGameMode , because that is what I am using in the project as a default gamemode.
I didn’t find the solution, but I realized to use the cast to Soldier3DTDGameMode_BP instead of cast to Soldier3DTDGameMode , because that is what I am using in the project as a default gamemode.