Yeah, this what I want to do at the moment. I save the textbox input into the variable of GameMode blueprint with a setter and get it in the event graph of the SpawnVolume and then set the maxEnemy variable.
When I save textbox variable and print out the variable it is ok. Hovewer, when I would like to retrieve the value from the GameMode blueprint it always give me zero.
Does the Gamemode blueprint “forget” the value of the variable between the two event graphs?