Setting the AStaticMeshActor
to stationary after spawning it and before adding the Mesh did solve it.
MeshActor->SetMobility(EComponentMobility::Stationary);
Also have a look here: Spawning Static Mesh Actors at runtime - #2 by Hakaishin0895
Setting the AStaticMeshActor
to stationary after spawning it and before adding the Mesh did solve it.
MeshActor->SetMobility(EComponentMobility::Stationary);
Also have a look here: Spawning Static Mesh Actors at runtime - #2 by Hakaishin0895