How to Set a Minimum Length for the Camera Spring Arm

Hi Jonathan,

In the MyCharacter Blueprint in the Third Person Template you can disable the Camera Boom by unchecking the “Do Collision Test” in the details panel for the CameraBoom component. (see image if you need a reference) This will keep the camera at the position it is sitting in the components view of the Blueprint. It will not adhere to any blocking or BSP volumes that cause the camera to shift closer to the character using the SpringArm. This will cause the camera to clip through any meshes and BSP in the level.

9007-cameracollision.png

You may find this to be a problem though. It depends on what you’re trying to achieve. I do want to suggest that you should leave it on but adjust the settings to give you something more effective.

Adjusting the “Probe Size” to something like 1 will allow the camera to be blocked by the wall but it won’t clip the player mesh as it does by default.

You can also adjust and place the camera relative to where you would like it sit as well to get a different look.

If you’re still needing help with this feel free to ask!

Thank you!

Tim

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