@danog07: the OP asked about rotating by a fixed amount - this is quite the opposite from your request “to rotate infinetly”. Perhaps all you need is a Rotating Movement Component.
It’s a fire & forget solution.
@danog07: the OP asked about rotating by a fixed amount - this is quite the opposite from your request “to rotate infinetly”. Perhaps all you need is a Rotating Movement Component.
It’s a fire & forget solution.