[=Yun-Kun;558232]
OnTick have a raycast between your target and your character camera component.
Get the length of the raycast and feed it to a variable named currentDistance.
When currentDistance is longer than startScaleDistance, don’t scale the actor.
When currentDistance is smaller than startScaleDistance, start scaling the actor.
Still OnTick if scaling is on, set world scale of your actor to currentDistance / startScaleDistance.
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It works, but not quite
Basically at startScaleDistance scale is x1 and by the time it gets to farthest distance scale is like x13. I need to have scale x1 at starting point and scale of x2.5 (or whatever I define, depending on field test results, so to speak).