How to save info in different instances of widgets

Ohh that makes a lot of sense, thank you for the suggestions. I’ll look further into using an identifier, as well as a widget manager. I’ll also try another way of getting the actor to create the widget data. Basically, I’m trying the make a top down game that allows you to place grain silos, and with each silo placed, has a widget that displays that silos grain details. Anyway, I’ll try this and hopefully update soon.