How to save actor's random location?

Well, I guess I will pile on to this conversation…

Unrealistic Engineer, in your latest setup the blueprint is doing these steps:

  1. Spawn your Actor at a random location
  2. Make new Game Save if there is not one already
  3. Save the location in the Game Save

The problem is, you never actually read the saved location. Right now, you are just generating a random location, and then saving it, and then when you restart your game, it generates another random location, and saves that.

I think you need to change it to these steps:

  1. Check if the Game Save exists
  2. If it does exist, get the random location and spawn there; and if not, create a new game save object and generate a new random location, spawn there, and save it.

Hope this helps