How to Rotate Turret Bone to Camera (Fast Snappy Rotation without Jitter) in Unreal?

You can decouple turret rotation from tank body by (ab)using behavior from SpringArmComponent.
See example here How to handle child components - #2 by Chatouille
Attach the turret to body via a zero length spring arm, disable rotation inheritance, and disable its other features. Now the turret shouldn’t try to rotate with the body anymore.