Setting the tick group to Post Update Work solved a lot, but the cherry on top was adding a tick prerequisite to ensure the skeletal mesh (and the AnimBP) ticks after the player actor. That really fixed the issue cleanly.
I’m flattered! Also just really glad to see the tiny tank finally move properly with a single skeletal mesh!
Thanks a lot for sharing your insights and advice. It’s been super helpful, and I appreciate the clarity on how you approach tick groups and gameplay logic.
Also, happy to connect, if you ever need any VFX advice, feel free to reach out. I’m always available to help where I can!