How to rotate an actor between 2 public variables?

To do this, change your timeline keys to go from 0.0 to 0.1 on a float track, instead of going through the rotation range.
Then the timeline can be used to change between 0% and 100% of the range of rotation determined by other variables, such as editor-editable ones on your blueprint. All you have to do is multiply that timeline percentage output by the desired end rotation amount during each update of the relative rotation.