Hi, so here’s how I finally did it:
The trick is to use 2 Tile Masks that offset around the edges with 1 texture being at the absolute middle, while the other one wraps around the UV Tile, so use this masking:
Instead of:
The UVs of Texture should be setup accordingly too, as in the first image.
This method offsets the texture by 0.25 of its initial position:
You’ll need to add this part to Panner so we rotate those 0.25 back:
This only works if you need to Panner your Tiled textures, if you don’t need Panner, this will serve fine to tile textures without seams:
And that’s it, thank you for your tips!