Check the collision of the static meshes it can’t roll under. Maybe the collision volume is too simplified and there is no hole for the character to roll under (it could be just a big box that is the whole extent of the mesh)
Check the collision of the static meshes it can’t roll under. Maybe the collision volume is too simplified and there is no hole for the character to roll under (it could be just a big box that is the whole extent of the mesh)