Hi David, I finally got it. I think this is what you wanted. Pressing the shoulder buttons one time and having the character rotate smoothly 180 degrees and stop. You were on the right track with timelines (something I actually don’t use much). I teamed them up with Enums and FInterpTo and a boolean to achieve the effect you are after.
Here is you a project file you can study. Also with ShipScroller logic, I could make a Starfox like game with this.
If you have any questions let me know, hope this helps ![]()





