How to Reuse the Same Widget Instance in Unreal Engine 5 (Instead of Creating New Ones)?

It looks like it solved the issue.

This is what I have now :point_down:

Now when interacting with PC object for the second, third… time it work on the firstly created widget, which is exactly what I wanted.

I have not made any changes in WBP_StorePC.

Thank You very much!

If you’d have any other advice or suggestion I’m more than happy to hear it.

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