how to resolve this

Hello @FrostyJas !!

I am facing a very similar error and i am unable to find a solution after following the thread you posted. Any idea how to go about this errror?

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Assertion failed: IsValid() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1113]

UnrealEditor_Slate!FInputBindingManager::CreateInputCommand() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Commands\InputBindingManager.cpp:517]
UnrealEditor_Slate!FUICommandInfo::MakeCommandInfo() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Commands\UICommandInfo.cpp:141]
UnrealEditor_Slate!MakeUICommand_InternalUseOnly() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Commands\Commands.cpp:13]
UnrealEditor_Slate!FGenericCommands::RegisterCommands() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Commands\GenericCommands.cpp:20]
UnrealEditor_Slate!TCommands::Register() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Public\Framework\Commands\Commands.h:58]
UnrealEditor_Slate!FSlateApplication::FSlateApplication() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:848]
UnrealEditor_Slate!FSlateApplication::Create() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:732]
UnrealEditor_Slate!FSlateApplication::Create() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:719]
UnrealEditor!FEngineLoop::PreInitPreStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3199]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:136]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll