How to reset the location of an actor? (Did work, now won't!)

Unfortunately I won’t be able to upload the project as it is part of my dissertation.

The objects I am trying to reposition are set by an keyboard input. The reason for the Event Tick in the example above is so that the objects can but picked up and moved around by the player, but only while the Physics Handle is active

I’ll give this a try over the weekend. I have a feeling that Physics Handles react differently with Actors then they do with Static Meshes so ensuring the Physics Handle detaches before the reset is a good idea.

Well, I’ve tired everything suggested but still no luck. I’ve probably just gotten something wrong along the way. I did come up with a work around however. I just linked my ‘reset progress’ button event to execute RestartLevel. Not as subtle as my intended method, but same result.