Hi, ensure that you reset the value of Elim when the player respawns.
Also, you can place the Player.EliminatedEvent().Subscribe(OnPlayerEliminated) outside the loop since you don’t need to subscribe to events multiple times.
Hi, ensure that you reset the value of Elim when the player respawns.
Also, you can place the Player.EliminatedEvent().Subscribe(OnPlayerEliminated) outside the loop since you don’t need to subscribe to events multiple times.