My character is already based on third person character.I almost didnt change any thing about Character
s Forward&back Movement ,but to simulate the inertia of the character`s rotation, i used timeline for it,and change it to tank movement. I think the way i make it move like tanks cause all of this problems.
when i link it like this ,the character rotate twice speed on the server
But the ForwardVector is the same with client.
When the rotation only run on server,and no multicast,the client cant rotate at all, although in the server
s view it rotated,but can`t actuall walk towards the direction of its rotation.
When add in run on own client ,the server is fine ,but the rotation in client is half of the client.