Hey guys.
I still need help with this one:
Here is a video from the outcome right now:
When I do not replicate the pitch movement as rotation for the (transform)spine and just get the rotation from control rotation movement is smooth.
As soon as I replicate the pitch the movement gets jerky.
I tried replicating it with getting the pitch from control rotation in the character blueprint, setting it on event tick when switch has authority then setting it a variable (rotator) and getting it in the animation blueprint but it just gives jerky pitch movement.
I tried base aim roatation as it already is replciated: Jerky pitch movement
I tried replicating it with custom events, one for server and one for the clients, each again setting the pitch as a variable tro get called in the animation blueprint but its again this unclean movement.
My Character has the camera attached to a springarm.
The springarm uses “pawn control rotation” and inherits “pitch, yaw and roll”, the camera does not.
In the character movement “controller desired Rotation” and “orient rotation to movement are not selected”.