nice, just note you shouldnt use GetPlayerController(0) for multiplayer, you should pass in a ref to the interacting controller. its probably fine for what youre doing now but could lead to issues in the future.
good luck
nice, just note you shouldnt use GetPlayerController(0) for multiplayer, you should pass in a ref to the interacting controller. its probably fine for what youre doing now but could lead to issues in the future.
good luck