no, i mean run the RPC actually on your player controller (or something owned by it, ie an actor component.
messing with the owner of an interactable is a bad idea and note beginplay runs on all clients so owner is set multiple times.
no, i mean run the RPC actually on your player controller (or something owned by it, ie an actor component.
messing with the owner of an interactable is a bad idea and note beginplay runs on all clients so owner is set multiple times.