How to replace the cursor with a 3d model?

OK:

You have a MULTI line trace there. That returns an array. If you had a ‘line trace by channel’, then you could break the hit, but…

I didn’t use line trace in my example, so you can leave that out :wink:

To get a list ( array of a variable type ), just change it here

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then you can put more than one in.

Code problems: Notice on that play node, the pin says ‘sequence player’, not timeline.

Remember my first bit of advice ( about 15 pages back )? Always make your nodes by dragging. So, drag from the timeline variable, and search for ‘set play rate’ :slight_smile:

‘New track 0’: you can just change the name in the timeline, doesn’t really matter.

This should go here

image

( timeline controls alpha ).

For this:

image

I’m assuming your ‘target’ is the stick, which is a mesh in your blueprint? In that case ( again ), just drag from ‘target’ and search for ‘relative location’. Like I say, this part only controls the bobbing of the stick.

All your other problems will go away, once you make that array :wink:

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