Got a lot of categories and subcategories in order for a child actor by creating unexposed (not public) proxy parameters to represent each category. It worked for a while but now the categories and subcategories are all over the place once more and the way to fix this would be to de-categorize hundreds of parameters and then re-categorize them again in correct order as explained above. Would be nice to just drag n’ drop them as this is how how the UI already works but it just isn’t keeping the set orders when the actual BP is dragged into a level. Very frustrating.
I’ve known this issues for years (since 2016) and I’ve been very mindful of it on every Blueprint I started. But dev is dev and every time it gets to a point where it just makes a mess of my BP. And it’s really frustrating to not see any development on the matter.
Categories appearing as duplicates is also an issue that’s been around for years. multiple variable grouped under the same category will appear split under 2 identical categories in details panel, not even adjacent to each other. Very messy.
Would be awesome if compiling also sorted all categories as specified by the user.
How is it possible that STILL in 5.2.1 this is not fixed?
So simple thing but makes the UI a lot easier to use when you can order the parameters.
Just make the order the same as on Variables list, that’s it. Can’t be that big job.
My problem is that,I created a Class of DataAsset,and writed some variable in it,and categoryed them.
After create a ChildClass for it,and write some new variable in Child,categoryed them…
In DataAsset Editor,it is see that these inherited variable and category are order in lower.
I konw that is not some means but still just want it reorder for look more beautiful.