How to render a widget to the screen?

Not sure if this is the right spot for this but I am getting into making a game using Unreal and I am having trouble with this specific thing and cant find any answers. I currently have a Widget Blueprint being displayed on screen with a Blueprint class. When you walk up to the rectangle and click E, the UI show appears and you can select a map and load a new level. My question is how do I display the actual visuals of the map selection onto the rectangle? I am basically aiming for a kind of Phasmphobia feel where you have the planning board where you can select the map/items and its visible to all players after/while you are editing it. Thanks for any help and sorry if I posted this in the wrong section.


1.Add a widget component to your screen actor.
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2.Change the render to world space and widget class to your widget.
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3.Make some interaction system to toggle visibility of the widget.