I have a Character (the player) and an WheeledVehicle (AI controlled). Everything is ok, but when the Character touches the Vehicle and walks towards it, the vehicle moves. It’s not realist.
By the way, I tested with a Cube instead of the WheeledVehicle, but I got the same results.
From what I’ve noticed, there’s no point in changing the vehicle’s mass. Whenever the player pushes the car (especially around the corners), it moves, and sometimes, when the player jumps leaning against the car, the car goes flying.
What can I do to avoid this weird situations?
Do I have some way to disable Character interaction with physical actors?