How to reimport animation sequence with python

Similar content, with the exception of the factory, was successful.

def reimport_static_mesh(asset: unreal.StaticMesh):
    import_task = unreal.AssetImportTask()
    import_task.automated = True
    import_task.filename = import_data.get_first_filename()
    import_task.destination_name = asset.get_name()
    import_task.destination_path = asset.get_path_name().rpartition("/")[0]
    # import_task.factory = unreal.ReimportFbxStaticMeshFactory()
    import_task.replace_existing = True
    asset_tools: unreal.AssetTools = unreal.AssetToolsHelpers.get_asset_tools()

    asset_tools.import_asset_tasks([import_task])