How to reference an editor utility in an another editor utility?

I’m trying to build upon an editor scripting asset called CityBLD and trying to automate features of it. They have a lot of DRM stuff onboard so I can’t modify the editor utilities directly or risk invalidating my license. I’ve asked on their Discord but so far no response.

So what I’m trying to do is:

  1. Set editor mode to City Builder:

  2. Get reference to the functions inside the City Builder Editor Utility Widget so that I can call its functions separately in an automated manner

Any help please?