How to refer to only one of multiple same actors

Many ways. Here’s one:

  • create a blueprint interface and add functions:

  • implement it in the lamp actor (or any other actor we need to interact with):

  • in the player:

We Use every actor 2 meters away from us. What Use means is dictated by the implementation in the target actor. A lamp will switch on / off. But a door could play an opening animation.


Cross posted with the gent above.

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