How to reduce the bouceness of a simulated physics object?

Physical Materials give you Restitution. Example:

In short: this setting controls how much energy is preserved on hit. At 1 you’d be getting full transfer, 0 would mean the energy is fully absorbed. Any object can have any setting, and the results can be combined, too, where the hitting object accounts for the surface’s properties. Creating a bouncy rubber ball landing in a sand pit should be quite feasible.

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