How to reduce the bouceness of a simulated physics object?

Hi, I made a hover with scene components, it works fine but when I land it will bounce too much.
I want to reduce the bounce somehow, but I can’t figure out how.


Scene Component

Physical Materials give you Restitution. Example:

In short: this setting controls how much energy is preserved on hit. At 1 you’d be getting full transfer, 0 would mean the energy is fully absorbed. Any object can have any setting, and the results can be combined, too, where the hitting object accounts for the surface’s properties. Creating a bouncy rubber ball landing in a sand pit should be quite feasible.

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Yes, but in this case I m using line traces to add force to the object so the object doesn t hit the ground. I tried, I put 0 and it s the same problem.
I think there must be some math to absorb the damping of the object in the scene component.

• add dampening to the component
• implement vector springs
• look into the experimental Physics Control component